free web tracker

The Video Game Explosion


Author : Mark J. P. Wolf
language : en
Publisher: ABC-CLIO
Release Date : 2008


PDF Download The Video Game Explosion Books For free written by Mark J. P. Wolf and has been published by ABC-CLIO this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Games categories.


Contains over forty essays that explore the history, popularity, and culture of video games and includes a timeline, illustrations, a glossary, and a resource guide.

Before The Crash


Author : Mark J. P. Wolf
language : en
Publisher: Wayne State University Press
Release Date : 2012-06-15


PDF Download Before The Crash Books For free written by Mark J. P. Wolf and has been published by Wayne State University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-06-15 with Games categories.


Contributors examine the early days of video game history before the industry crash of 1983 that ended the medium’s golden age.

The Video Game Theory Reader 2


Author : Bernard Perron
language : en
Publisher: Routledge
Release Date : 2008-11-19


PDF Download The Video Game Theory Reader 2 Books For free written by Bernard Perron and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-11-19 with Social Science categories.


The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) left off, with a group of leading scholars turning their attention to next-generation platforms-the Nintendo Wii, the PlayStation 3, the Xbox 360-and to new issues in the rapidly expanding field of video games studies. The contributors are some of the most renowned scholars working on video games today including Henry Jenkins, Jesper Juul, Eric Zimmerman, and Mia Consalvo. While the first volume had a strong focus on early video games, this volume also addresses more contemporary issues such as convergence and MMORPGs. The volume concludes with an appendix of nearly 40 ideas and concepts from a variety of theories and disciplines that have been usefully and insightfully applied to the study of video games.

The Routledge Companion To Video Game Studies


Author : Mark J.P. Wolf
language : en
Publisher: Routledge
Release Date : 2014-01-03


PDF Download The Routledge Companion To Video Game Studies Books For free written by Mark J.P. Wolf and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-01-03 with Social Science categories.


The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has produced few comprehensive reference works. The Routledge Companion to Video Game Studies, compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, aims to address the ongoing theoretical and methodological development of game studies, providing students, scholars, and game designers with a definitive look at contemporary video game studies. Features include: comprehensive and interdisciplinary models and approaches for analyzing video games; new perspectives on video games both as art form and cultural phenomenon; explorations of the technical and creative dimensions of video games; accounts of the political, social, and cultural dynamics of video games. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. Together, they provide an overview of the present state of game studies that will undoubtedly prove invaluable to student, scholar, and designer alike.

Die Kunst Des Game Designs


Author : Jesse Schell
language : de
Publisher: MITP-Verlags GmbH & Co. KG
Release Date : 2016-06-15


PDF Download Die Kunst Des Game Designs Books For free written by Jesse Schell and has been published by MITP-Verlags GmbH & Co. KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-06-15 with Computers categories.


Grundlagen der Entwicklung und Konzeption klassischer Spiele von einem der weltweit führenden Game Designer Mehr als 100 Regeln und zentrale Fragen zur Inspiration für den kreativen Prozess Zahlreiche wertvolle Denkanstöße für die Konzeption eines erfolgreichen Spiels Jeder kann die Grundlagen des Game Designs meistern – dazu bedarf es keines technischen Fachwissens. Dabei zeigt sich, dass die gleichen psychologischen Grundprinzipien, die für Brett-, Karten- und Sportspiele funktionieren, ebenso der Schlüssel für die Entwicklung qualitativ hochwertiger Videospiele sind. Mit diesem Buch lernen Sie, wie Sie im Prozess der Spielekonzeption und -entwicklung vorgehen, um bessere Games zu kreieren. Jesse Schell zeigt, wie Sie Ihr Game durch eine strukturierte methodische Vorgehensweise Schritt für Schritt deutlich verbessern. Mehr als 100 gezielte Fragestellungen eröffnen Ihnen dabei neue Perspektiven auf Ihr Game, so dass Sie die Features finden, die es erfolgreich machen. Hierzu gehören z.B. Fragen wie: Welche Herausforderungen stellt mein Spiel an die Spieler? Fördert es den Wettbewerb unter den Spielern? Werden sie dazu motiviert, gewinnen zu wollen? So werden über hundert entscheidende Charakteristika für ein gut konzipiertes Spiel untersucht. Mit diesem Buch wissen Sie, worauf es bei einem guten Game ankommt und was Sie alles bedenken sollten, damit Ihr Game die Erwartungen Ihrer Spieler erfüllt und gerne gespielt wird. Zugleich liefert es Ihnen jede Menge Inspiration – halten Sie beim Lesen Zettel und Stift bereit, um Ihre neuen Ideen sofort festhalten zu können

Smartbomb


Author : Heather Chaplin
language : en
Publisher: Algonquin Books
Release Date : 2006-11-10


PDF Download Smartbomb Books For free written by Heather Chaplin and has been published by Algonquin Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-11-10 with Games categories.


Ranges from the hackers at MIT in the 1960s to professional "cyberathletes," in an up-close and personal look at the egos, battles, and one-upmanship of the mavericks, geniuses, and geeks behind the videogame revolution. Reprint.

Encyclopedia Of Video Games A L


Author : Mark J. P. Wolf
language : en
Publisher: ABC-CLIO
Release Date : 2012


PDF Download Encyclopedia Of Video Games A L Books For free written by Mark J. P. Wolf and has been published by ABC-CLIO this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Social Science categories.


This encyclopedia collects and organizes theoretical and historical content on the topic of video games, covering the people, systems, technologies, and theoretical concepts as well as the games themselves. * More than 300 A–Z cross-referenced and integrated entries, from Atari to Zelda * Dozens of screenshots and photographs * A "Further Reading" bibliography section is included with many entries