L Histoire De Nintendo


Author : Florent Gorges
language : fr
Publisher:
Release Date : 2008


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Console Wars


Author : Blake Harris
language : en
Publisher: Atlantic Books Ltd
Release Date : 2014-06-13


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In 1990 Nintendo had a virtual monopoly on the video game industry. Sega, on the other hand, was a faltering arcade company with big aspirations and even bigger personalities. But that would all change with the arrival of Tom Kalinske, a man who knew nothing about video games and everything about fighting uphill battles. His unconventional tactics, combined with the blood, sweat and bold ideas of his renegade employees, transformed Sega and eventually led to a ruthless David-and-Goliath showdown with rival Nintendo. The battle was vicious, relentless and highly profitable, eventually sparking a global corporate war that would be fought on several fronts: from living rooms and schoolyards to boardrooms and Congress. It was a once-in-a-lifetime, no-holds-barred conflict that pitted brother against brother, kid against adult, Sonic against Mario, and the US against Japan. Console Wars is the underdog tale of how Kalinske miraculously turned an industry punchline into a market leader. It's the story of how a humble family man, with an extraordinary imagination and a gift for turning problems into competitive advantages, inspired a team of underdogs to slay a giant and, as a result, birth a $60 billion dollar industry.

The Art Of Horizon Zero Dawn


Author :
language : en
Publisher: Titan Books
Release Date : 2017-02-22


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The Art of Horizon Zero Dawn is the ultimate gallery of the hotly anticipated new IP from Guerrilla Games (Killzone series). It focuses on the stunning artwork used to develop the game, and includes over 300 images, sketches, and concept art, commentary throughout from the artists and creators. This is an in-depth insight into a world as beautiful as it is dangerous. Over 1000 years ago a cataclysm destroyed life as we know it, forcing humans to the brink of extinction. In our place machines rose, and nature took back our cities, until all that was left of our world was the rumours of the old ones and the ruins of a civilisation long past. The tribes of the new world live scattered, some small and humble, some as powerful as kings. If Aloy, an outcast and hunter, is to find her true place in this world she must combat the great robotic creatures of the land and uncover the mysteries of a lost civilisation.

Super Power Spoony Bards And Silverware


Author : Dominic Arsenault
language : en
Publisher: MIT Press
Release Date : 2017-08-25


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This is a book about the Super Nintendo Entertainment System that is not celebratory or self-congratulatory. Most other accounts declare the Super NES the undisputed victor of the "16-bit console wars" of 1989--1995. In this book, Dominic Arsenault reminds us that although the SNES was a strong platform filled with high-quality games, it was also the product of a short-sighted corporate vision focused on maintaining Nintendo's market share and business model. This led the firm to fall from a dominant position during its golden age (dubbed by Arsenault the "ReNESsance") with the NES to the margins of the industry with the Nintendo 64 and GameCube consoles. Arsenault argues that Nintendo's conservative business strategies and resistance to innovation during the SNES years explain its market defeat by Sony's PlayStation. Extending the notion of "platform" to include the marketing forces that shape and constrain creative work, Arsenault draws not only on game studies and histories but on game magazines, boxes, manuals, and advertisements to identify the technological discourses and business models that formed Nintendo's Super Power. He also describes the cultural changes in video games during the 1990s that slowly eroded the love of gamer enthusiasts for the SNES as the Nintendo generation matured. Finally, he chronicles the many technological changes that occurred through the SNES's lifetime, including full-motion video, CD-ROM storage, and the shift to 3D graphics. Because of the SNES platform's architecture, Arsenault explains, Nintendo resisted these changes and continued to focus on traditional gameplay genres.

Video Games Around The World


Author : Mark J. P. Wolf
language : en
Publisher: MIT Press
Release Date : 2015-05-15


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Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents.

Les Mots De L Informatique


Author : Daniel Ichbiah
language : fr
Publisher: Pearson Education France
Release Date : 2007


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Le vocabulaire de l'informatique vous semble obscur et technique, parfois même décourageant? Pourtant, vous y êtes confronté tous les jours, ne serait-ce que par le biais des publicités qui vantent les caractéristiques des ordinateurs et les prouesses de tous les appareils numériques qui envahissent le marché... C'est décidé, on ne vous trouvera plus perplexe ou gêné devant une affiche, un catalogue ou au cours d'une conversation portant sur l'informatique! Ce dictionnaire illustré vous offre une sympathique intrusion dans le monde de l'informatique. La troisième édition que vous avez entre les mains est enrichie des termes liés à l'actualité de l'informatique et des jeux vidéo. Vous y découvrirez non seulement le sens des mots le plus souvent utilisés, mais également plein d'anecdotes amusantes ou étonnantes qui viendront compléter votre culture personnelle. L'informatique de A à Z, des définitions claires et des entrées croisées pour ne laisser aucune question en suspens, voilà bien l'outil qui vous manquait pour briller en société!

Machines De Jeux


Author : Guillaume Poggiaspalla
language : fr
Publisher: BoD - Books on Demand
Release Date : 2015-06-03


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Découvrez les secrets de conception et de programmation des plus grandes consoles de jeux. Dans ce volume, on décortique des machines de la génération "8 bits" qui s'étend de la fin des années 70 à la fin des années 80. L'Atari 2600, la NES (Nintendo Entertainment System), la Sega Master System et enfin les PC Engine et Supergrafx de NEC seront analysées. L’histoire de leurs conceptions, l’architecture de leurs processeurs, de leurs cartes mères, les techniques et les astuces de programmation : tout sera décrypté à travers l’étude quelques un de leurs jeux cultes. On s'appuiera notamment sur : Super Mario Bros, Pitfall, Sonic The Hedgehog (version Master System), Castlevania Rondo of Blood, Street Fighter 2 (version PCE), Ghouls'n Ghosts, Aldynes, etc.