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Computer Gaming World


Author :
language : en
Publisher:
Release Date : 2005


PDF Download Computer Gaming World Books For free written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computer games categories.




Computer Gaming World S Why Won T This Game Work


Author : Denny Atkin
language : en
Publisher: Brady
Release Date : 1997-01


PDF Download Computer Gaming World S Why Won T This Game Work Books For free written by Denny Atkin and has been published by Brady this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997-01 with Games categories.


Offers the chancto track down memory, sound, and video problems quickly so that the reader can experience glitch-free multiplayer gaming. Covers DOS, Windows 3.X, and Windows 95.

The Findability Formula


Author : Heather F. Lutze
language : en
Publisher: John Wiley & Sons
Release Date : 2009-03-16


PDF Download The Findability Formula Books For free written by Heather F. Lutze and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-03-16 with Business & Economics categories.


To be successful in business you must be able to attract the right clients and persuade them to buy. However, on the internet, people only see what the search engines direct them to and the competition for those top spots is fierce. So how do you ensure that your business is front-and-center when prospects are searching for solutions? The answer is The Findability Formula. The Findability Formula is for anyone who wants to improve results from Internet marketing. The book is specifically written for business owners who are frustrated with a website that is not showing up in search results and not generating business. The Findability Formula will help readers understand how prospects and customers search for products and services on the Internet, and will show them, step-by-step, how to optimize their findability. The book will be a non-technical guide to effectively building and implementing, from the ground up, an Internet search marketing program that gets results. The reader will learn how paid search works, and how paid and organic search can work together to create optimum web visibility and reduce paid search costs over time. The basic message of the book is that there is a formula for findability and for converting prospects to purchasers. Readers' Benefits from The Findability Formula: * A complete step-by-step approach to search engine marketing applicable to any product or service, The Findability Formula will include easy-to-follow instruction from chapter to chapter as well as launch checklists in the appendix. * The most up-to-date search research and statistics available, including uncommon ways to connect with your online buyer. * Shows the reader how to avoid common search marketing mistakes that cost big money. How to not be bullied and take control of in-house e-commerce department strategies and SEM agencies. * A small company can compete successfully in search with larger, well-established competitors. How to work smarter to get even better search engine "findability". * Maximizes the reader's investment. The reader won't waste money by needlessly paying for "clicks" from customers who have no intention of buying. The investment in this book will be repaid thousands of times over. * Saves time, money and energy in creating in-house search marketing programs and properly tracking results by keyword. Negates the need to hire outside SEM agencies

Computer Games


Author : Blair Carter
language : en
Publisher: Nova Publishers
Release Date : 2002


PDF Download Computer Games Books For free written by Blair Carter and has been published by Nova Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.


Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.

Careers In Computer Gaming


Author : Matthew Robinson
language : en
Publisher: ReadHowYouWant.com
Release Date : 2008-10-13


PDF Download Careers In Computer Gaming Books For free written by Matthew Robinson and has been published by ReadHowYouWant.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-10-13 with Computers categories.


Computer games are more popular and accessible than ever and, as computer technology advances, computer games have become more challenging, engaging, and addictive to millions of gamers across the country. That opens up a wide range of career opportunities, especially gamers. In this easy-to-follow and informative career guide, the author presents a brief history of the gaming industry before breaking down the major and cutting-edge careers in the field. Whether discussing the game designer, graphic artist, sound designer, marketer, or writer, useful insights are given into the qualifications and temperament needed for each job, as well as a realistic picture of the work environment and useful tips for breaking into the industry.

Raising The Stakes


Author : T. L. Taylor
language : en
Publisher: MIT Press
Release Date : 2012-03-23


PDF Download Raising The Stakes Books For free written by T. L. Taylor and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-03-23 with Games & Activities categories.


Competitive video and computer game play is nothing new: the documentary King of Kong memorably portrays a Donkey Kong player's attempts to achieve the all-time highest score; the television show Starcade (1982--1984) featured competitions among arcade game players; and first-person shooter games of the 1990s became multiplayer through network play. A new development in the world of digital gaming, however, is the emergence of professional computer game play, complete with star players, team owners, tournaments, sponsorships, and spectators. In Raising the Stakes, T. L. Taylor explores the emerging scene of professional computer gaming and the accompanying efforts to make a sport out of this form of play. In the course of her explorations, Taylor travels to tournaments, including the World Cyber Games Grand Finals (which considers itself the computer gaming equivalent of the Olympics), and interviews participants from players to broadcasters. She examines pro-gaming, with its highly paid players, play-by-play broadcasts, and mass audience; discusses whether or not e-sports should even be considered sports; traces the player's path from amateur to professional (and how a hobby becomes work); and describes the importance of leagues, teams, owners, organizers, referees, sponsors, and fans in shaping the structure and culture of pro-gaming. Taylor connects professional computer gaming to broader issues: our notions of play, work, and sport; the nature of spectatorship; the influence of money on sports. And she examines the ongoing struggle over the gendered construction of play through the lens of male-dominated pro-gaming. Ultimately, the evolution of professional computer gaming illuminates the contemporary struggle to convert playful passions into serious play.

Brands And Gaming


Author : D. Nichols
language : en
Publisher: Springer
Release Date : 2005-11-14


PDF Download Brands And Gaming Books For free written by D. Nichols and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-11-14 with Business & Economics categories.


The computer gaming industry is bigger than the film and music industries and is growing faster than both of them put together. The industry is also changing fast. The typical computer gamer is in his mid 20s and female gamers make up one of the faster growing parts of the market. New developments in sociability and interactivity are also transforming the industry. This is the first major study of brands and gaming and shows huge opportunities for brand development